Skip to content

Presentation

What is GEDOT ?

GEDOT (for Google Earth Decoder Optimization Tools) is a Blender Addon which aims at providing a bunch of tasks to ease the process of integrating photogrammetry data retrieved with the Google Earth Decoder Tool into Microsoft Flight Simulator© 2020 .

Because it is a Blender addon, this tool is written in python (v3.10).

GEDOT main features

  • initialize a new MSFS 2020 scenery project structure
  • optimize the downloaded tiles in order to keep reasonable framerate while flying over the scenery
  • generate automatically exclusion building polygons, as well as exclusion vegetation polygons, and some extra terraforming polygons, using OpenStreetMap (OSM) data
  • remove unnecessary vertices (water vertices, vegetation vertices), using OpenStreetMap (OSM) data
  • generate automatically 10m DEM data for each tile, based on the tile's 3d data, and OpenStreetMap (OSM) data
  • add a collider for each tile of the scenery, in order to optimize the CPU resources for collision detection and road traffic
  • reduce the texture memory footprint by compressing them in DDS non-transparent format
  • generate automatically landmark location from an OSM geocode
  • generate automatically lights around a specific location, using OSM geocode, or OSM id
  • remove automatically a specific location from the tiles, using OSM geocode, or OSM id
  • isolate automatically a specific location from the tiles, using OSM geocode, or OSM id
  • ... and some extra specific features